package org.ace.logic.raid.protocol;

public class RaidProtocol {
	/**申请进入副本*/
	public static final int ENTER_CREQ = 0 ; 
	/**返回申请进入结果*/
	public static final int  ENTER_SRES =1;
	
	/**离开副本*/
	public static final int LEAVE_CREQ = 2 ;
	public static final int  LEAVE_SRES = 3;
	public static final int  LEAVE_BRO = 4;
	
	/**进入成功*/
	public static final int  ENTERED_CREQ=5;
	public static final int  ENTERED_SRES=6;
	public static final int ENTERED_BRO=7;
	
	/**聊天*/
	public static final int TALK_CREQ= 8 ;
	public static final int TALK_BRO= 9;
	/**移动*/
	public static final int  MOVE_CREQ= 10;
	public static final int  MOVE_BRO =11;
	
	/**发起攻击*/
	public static final int  ATTACK_CREQ = 12 ;
	public static final int  ATTACK_BRO = 13;
	
	/**触发技能伤害*/
	public static final int  HARM_CREQ= 14;
	public static final int  HARM_BRO=15;
	
	/**目标变更*/
	public static final int  TARGET_CHANGE_CREQ =16;
	public static final int  TARGET_CHANGE_BRO = 17;
	
	/**目标消失*/
	public static final int TARGET_NULL_CREQ =18;
	public static final int TARGET_NULL_BRO =19;
	
	/**怪物攻击*/
	public static final int M_ATK_CREQ = 20;
	public static final int M_ATK_BRO =21;
	
	/**副本结束*/
	public static final int RAID_OVER_SRES =22;
	/**玩家升级*/
	public static final int LEVEL_UP_SRES=23;
}
